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Blizzard Discusses Possible Ulduar and Citadel Changes in Wrath Classic – World of Warcraft Classic

In an overnight post, Agrand went over several items discussed with players during a chat on Thursday, including potential item level reductions for Trials of Crusaders and Citadel of Icecrown. Remember that this is just an idea at this point.

Give Ulduar plenty of time

per how to pay, Ulduar occupied an interesting design space as even the normal modes of many bosses were higher than Naxxramas 10/25 in difficulty. Many players to join World of Warcraft In the beginning how to pay, Naxx was potentially their first foray and since Naxx was so accessible, there was a lot of participation. Ulduar’s presence was low and many clans that had successfully completed Naxx and other Tier 7 campaigns suddenly struggled.

A few different things have been done, including some nerfs to Ulduar as well as the addition of a new campaign for players to bridge the gap between Ulduar and Icecrown Citadel. This raid was released about 3.5 months after Ulduar and launched with gear equivalent to another level gain after 8, with the addition of Heroic mode which offered larger item level gaps in normal mode than rewards for beating Ulduar hard mode encounters. . . For its raid tier standard World of Warcraft At the time, Ulduar had a relatively short lifespan and was surpassed by significantly better rewards in the much more accessible campaign of Trials of the Crusader.

As the years passed, the developers felt that Ulduar could be considered one of the best and most unique raiding experiences in WoW, and those who enjoyed it no doubt felt that it didn’t have enough time. The team wants to make sure Ulduar is the center of attention when it arrives Raga Classic, and there’s plenty of time before Trials of the Crusaders arrives, and by extension, Arena Season 7 begins. This brings us to the next purpose of this change.

Arena Season 7 Don’t Shrink

From the first discussion about Wrath of the Lich King Classic, the developers knew they wanted to get enough time to Ulduar, and one of the first ideas considered was to shorten the Trials of the Crusader tier (Tier 9), potentially to half the duration of Ulduar (Tier 8). However, the main problem with this plan was that it would either have to start Arena Season 7 in the middle of Tier 8 and create a situation where PvP gear would be good for PvE players in many cases for several months, or start Season 7. Later and let it be a very short season.

Arena seasons also need a while, and the idea of ​​a cut season doesn’t seem ideal. Releasing Crusader’s Trials while aligning with Arena Season 7 is good for PvP players.

In addition to the above goals, the developers had three other secondary goals.

Encourage other raids to be attractive to alts and clans

One of the things that developers love Classic And A fiery crusade Older raid tiers continue to run even if that content is no longer current This means you have a variety of things for alts or non-raid raids, and due to the ubiquitous nature of gear and item level progression in these versions of WoW, it makes those old raids even more interesting. By slightly reducing the item level of Trials of the Crusaders, it makes Ulduar’s hard modes interesting and interesting for longer than they should be. As mentioned above, normal Crusader’s trial gear was much better than Ulduar’s hardmode gear, so most guilds would probably ditch Ulduar entirely and it would become less attractive to secondary characters very quickly.

Allow slight increases in difficulty in later levels without changing bosses or mechanics

Developers have a lot of respect for dating Wrath of the Lich King Classic and want to make as few adjustments as possible. Slightly lowering the overall player strength in a raid like Icecran Citadel gives Classic players a bit more of a challenge in that raid without risking changes to the encounters themselves. With the incremental raid upgrade system coming with Icecran Citadel, the developers believe that it will be accessible to raid groups of various levels after some time.

Slightly limit the scaling that occurs with such item level spacing between layers

Chris Zierhut was one of the developers responsible for itemization how to pay, and it is now working in the classic version It often explains that the goal of equipping and scaling anger was to avoid an endgame situation. A fiery crusade Whereas some classes and roles scaled so well that the developers had to make major procedural adjustments to Sunwell Plateau to compensate for this problem. One of the most notable examples is the ‘Sunwell Radiance’ which has reduced leakage in all tanks to a significant extent. Despite being effective, this debuff never felt adequate as it meant that your character’s progression didn’t matter much when going to the Sunwell Plateau, as there was an overall debuff that negated the benefits you gained through your hard-earned gear.

As mentioned above, the progress of the overall campaign added Crusader Trials to the design how to pay This defeats the purpose, and leads to the same kind of problems as the latter A fiery crusade. The developers believe that an adjustment when it comes to Icecran Citadel could help with this and lead to a more engaging experience overall.

The devs know that a gear nerf is a scary prospect on the face of it, but the team is determined to take extra precautions, and make sure that the classes and roles that excelled in the next expansion continue. Be strong while progressing.

Feel free to share your feedback with the developers on this topic

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